09-03-2016, 01:30 PM
Campaign Sheet
CCD Permitted Military Forces
Name of force or forces: The Vikings (Lir' family protection), assigned to "The Rage" and "The Wench", Combat ship for the Lir' Family. "The Storm is a battleship in refit. CCD Permit allows for 3 battleships, 100 military troops, ship board Offensive weapon with less than 1 mile range and 2 mass destruction warheads per ship. Lir' Family ship were assigned the military destination for the ship ID of LF: ship number
Combat Leader:
Captain SynJyn Quick, Answers only to the the Lir' Family Patriarchy.
Alignment:
Neutral Good
Battleships:
The crew of "The Rage" (LF-63) has been the source of protection for centuries The crew often rotates as does the vessel over the years, with time, but no new Marine is allowed on her til he has at least 5 years with the Lir family and has passed a 6 month rigid training course..........They believe they are unstoppable. Their leader is secretly called "ole timeless" as every time there is a change of command they seem to get the same leader in a new form. "The Wench" will hold the same high standard. Armed now with 2 torpedo tubes, with programmable seeker torps, 2 ship to ship missiles with guidance systems, on swivel turrets and the same standard 3 .50 cal machine guns. Defense systems include an upgraded cloaking system, smoke screens and last resort EMP.
Battleship #2:
"The Wench" (LF 65) carries the same weapons and defense as the "Rage" with one exception. Having been in dry dock during the "monster incident" She is outfitted with a expandable spike that expands up to 50 feet from the bow of the ship. The tip carries an electronic charge equal to a Moscow sub station.
Ships Armory:
The ships Armory carries a full contingent of MP5's, 200 smoke grenades, 200 explosive grenades, 5000 rounds of ammo (9mm), 5000 chain rounds of ammo (.50 cal), 12 missiles (guided), 12 torpedo's (guided). Each ship also uses the LaWs which is a 30-kilowatt laser. As advancements continue and it is made smaller and more energy-efficient, it can be placed onto planes and replace missiles. At a cost of only $0.59 per shot, the LaWS is not only more efficient as a line-of-sight weapon, it is far less expensive than traditional kinetic weapons.
Camouflage:
ADAPTIV uses hexagonal modules to cover the outside of an armored vehicle. These cells adjust their heat and cooling based on the environment to mask infrared sensors and also display thermal images of other objects like vehicles, animals, or the landscape to visually confuse the enemy. This blends the object into the background in real-time, making it virtually invisible via IR heat detection. The hexagonal plates can also display thermal signatures to identify friendly forces by heating specific patterns, shapes, and letters. (also adapted to battle fatigues) This combine with the "Blending technology of the day makes the new "Jager" Class destroyer, nearly invivable
Training:
The training compound has been moved to Manix Lir's compound. Inductee's go thru a 6 month break down and rebuild of of their physical, mental and emotional facilities, similar to BUD's (SynJyn is a 20 year veteran of the elite SEAL's) After what has nicknamed "Hell" the real training begins.
Battle capabilities
Land: After the first 6 months of training they go into land base warfare including but no limited too QCB (close quarters battle), rescue and recovery, Non-compliant rescue (kidnapping) as well as a rapid response team (SWAT).
Sea: There is no better civilian military system on the sea than Lir's Marines: nicknamed "The Vikings". Including but not limited too, Underwater demolition, Ship boarding and seizure, hand to hand combat, multiple weapons proficiency with a IDC (Independent Duty Corpsman) assigned to each boat crew.
Air: N/A with future plans for an air assault program.
Vrs Power users:
Useing Manix as a training dummy the Vikings are being trained to deal with fighting power wielders. Every Viking carries 2 "sonic" grenades that sends out pulses of high frequency "white noise" to disrupt the thought process. 2 Vikings per boat crew carries a sonic blaster attached to their rail gun at can emit waves of this same sonic tech. They train only for defensive purposes and Manix has vowed never to hunt any non-threatening power users.
Update: After a series of training exercises the new tactical theory was proven to be very effective. In it's final test, Manix was able to defeat the Viking, it was only by the slightest margin. Given the restraints of the training ground, SynJyn fully believes that in a natural battle setting, most power users could be defeated. Expectations being Masters or highly tactically trained combatants. Considering Manix's strength, The Viking's have gained and all important moral boost to aid in sea, land and power user warfare.
Special abilities & special forces:
No known channeler's in the force
Special forces operations capabilities:
Stealth, espionage, weapon proficiency, select few are highly trained sniper and underwater demolition and salvage.
Equipment:
Stowed on "The Rage", not carried off ship unless ordered. Currant orders is that they carry their hand guns (concealed) and a back up 10" Tanto military combat blade and wear civilian dress. Manix has ordered that they do not match each other in dress as this is not an on land army but will be utilized and a protection force.
Comprehensive list of equipment
.
Molle system combat harness, Blending tech body armor with thermal image scramblers, Hand held fire arms (H&K 9mm), compact assault rifles (Sub-Sonic Railguns, A rail gun uses no propellant to launch a projectile and instead uses a series of magnets between two conductive rails to push a projectile toward a target. This allows a projectile to be shot out of the rail gun at incredibly high speeds), 180 rounds of ammo. Night vision and body cam, scuba gear, digital combat dress, 36" Tanto style blade affixed to back with a 10" blade on the thigh . Each Viking carries, in battle, 2 flash bang grenades and 2 explosive grenades. Snipers use a .50 cal long range rifle, with adjustable scope that can be set for thermal or night vision, their motto is: That bulkhead wont hide ye They use modified Cochlear implants to receive communique and voice strips that attach to the throat for reporting in and combat scenario's
Tactics:
Primary duty is to protect the Lir' family assets and crew. They do this thru stealth, sometimes led by Manix, and thru open combat against sea bearing pirates. They can board a pirate vessel to take it as a prize, or dive under said vessel and use Underwater Demolition Teams (UDT) teams and blow out her keel.
Intended fighting style:
Tactical and Guerrilla ( as needed)
Cautious Combat:
The Vikings tries to leave no man behind, nor have a high loss of Team life, they will however do what is needed to complete the mission
Defensive Wall:
They are able to fall behind the hidden re-enforced bulkheads of "The Rage" Triple .50 cal, stowed in highly undetectable compartments can be brought out to used in defensive situations. The Lir' Family has been issued a "Civilian Military waiver", allowing for offensive capabilities and armament.
Dirty Fighters:
Not needed, tho trained to play dirty so the may defend and recognize against the "dirty", they are too skilled and competent to resort to dirty play which could break down mission plans and objectives.
Sniper Support:
each boat crew has one trained sniper in it, often called "god" as a on air code name. Each armed with the Mile Maker a smart rifle equipped with a computer system capable of determining the exact location a bullet will hit. It accomplishes this by taking measurements of wind speed, temperature, and other atmospheric data to calculate the precise location and not the optically viewed location a sniper might see. This takes a lot of work out of the hands of the sniper and places it in the rifle allowing for more precise shots over a shorter period of time. This advancement allows for personnel not trained as snipers to achieve approximately 70 percent of their shots up to a mile, which is an amazing feat for any marksman. The weapon can also connect to a wireless device to support a video feed so support personnel and commanders can see what the rifle sees.
Taunt:
No, When you know you're the best, there is no need to prove it
Intelligence:
Much was gathered by Manix. His time in Moscow has hurt the area of intelligence and command is training and bringing up new Talent. Modern communications, satellites and GPS. The Viking's have an array of specialized telecoms and implants that is not on the open market.
Edited by Manix, Oct 8 2016, 03:25 PM.
CCD Permitted Military Forces
Name of force or forces: The Vikings (Lir' family protection), assigned to "The Rage" and "The Wench", Combat ship for the Lir' Family. "The Storm is a battleship in refit. CCD Permit allows for 3 battleships, 100 military troops, ship board Offensive weapon with less than 1 mile range and 2 mass destruction warheads per ship. Lir' Family ship were assigned the military destination for the ship ID of LF: ship number
Combat Leader:
Captain SynJyn Quick, Answers only to the the Lir' Family Patriarchy.
Alignment:
Neutral Good
Battleships:
The crew of "The Rage" (LF-63) has been the source of protection for centuries The crew often rotates as does the vessel over the years, with time, but no new Marine is allowed on her til he has at least 5 years with the Lir family and has passed a 6 month rigid training course..........They believe they are unstoppable. Their leader is secretly called "ole timeless" as every time there is a change of command they seem to get the same leader in a new form. "The Wench" will hold the same high standard. Armed now with 2 torpedo tubes, with programmable seeker torps, 2 ship to ship missiles with guidance systems, on swivel turrets and the same standard 3 .50 cal machine guns. Defense systems include an upgraded cloaking system, smoke screens and last resort EMP.
Battleship #2:
"The Wench" (LF 65) carries the same weapons and defense as the "Rage" with one exception. Having been in dry dock during the "monster incident" She is outfitted with a expandable spike that expands up to 50 feet from the bow of the ship. The tip carries an electronic charge equal to a Moscow sub station.
Ships Armory:
The ships Armory carries a full contingent of MP5's, 200 smoke grenades, 200 explosive grenades, 5000 rounds of ammo (9mm), 5000 chain rounds of ammo (.50 cal), 12 missiles (guided), 12 torpedo's (guided). Each ship also uses the LaWs which is a 30-kilowatt laser. As advancements continue and it is made smaller and more energy-efficient, it can be placed onto planes and replace missiles. At a cost of only $0.59 per shot, the LaWS is not only more efficient as a line-of-sight weapon, it is far less expensive than traditional kinetic weapons.
Camouflage:
ADAPTIV uses hexagonal modules to cover the outside of an armored vehicle. These cells adjust their heat and cooling based on the environment to mask infrared sensors and also display thermal images of other objects like vehicles, animals, or the landscape to visually confuse the enemy. This blends the object into the background in real-time, making it virtually invisible via IR heat detection. The hexagonal plates can also display thermal signatures to identify friendly forces by heating specific patterns, shapes, and letters. (also adapted to battle fatigues) This combine with the "Blending technology of the day makes the new "Jager" Class destroyer, nearly invivable
Training:
The training compound has been moved to Manix Lir's compound. Inductee's go thru a 6 month break down and rebuild of of their physical, mental and emotional facilities, similar to BUD's (SynJyn is a 20 year veteran of the elite SEAL's) After what has nicknamed "Hell" the real training begins.
Battle capabilities
Land: After the first 6 months of training they go into land base warfare including but no limited too QCB (close quarters battle), rescue and recovery, Non-compliant rescue (kidnapping) as well as a rapid response team (SWAT).
Sea: There is no better civilian military system on the sea than Lir's Marines: nicknamed "The Vikings". Including but not limited too, Underwater demolition, Ship boarding and seizure, hand to hand combat, multiple weapons proficiency with a IDC (Independent Duty Corpsman) assigned to each boat crew.
Air: N/A with future plans for an air assault program.
Vrs Power users:
Useing Manix as a training dummy the Vikings are being trained to deal with fighting power wielders. Every Viking carries 2 "sonic" grenades that sends out pulses of high frequency "white noise" to disrupt the thought process. 2 Vikings per boat crew carries a sonic blaster attached to their rail gun at can emit waves of this same sonic tech. They train only for defensive purposes and Manix has vowed never to hunt any non-threatening power users.
Update: After a series of training exercises the new tactical theory was proven to be very effective. In it's final test, Manix was able to defeat the Viking, it was only by the slightest margin. Given the restraints of the training ground, SynJyn fully believes that in a natural battle setting, most power users could be defeated. Expectations being Masters or highly tactically trained combatants. Considering Manix's strength, The Viking's have gained and all important moral boost to aid in sea, land and power user warfare.
Special abilities & special forces:
No known channeler's in the force
Special forces operations capabilities:
Stealth, espionage, weapon proficiency, select few are highly trained sniper and underwater demolition and salvage.
Equipment:
Stowed on "The Rage", not carried off ship unless ordered. Currant orders is that they carry their hand guns (concealed) and a back up 10" Tanto military combat blade and wear civilian dress. Manix has ordered that they do not match each other in dress as this is not an on land army but will be utilized and a protection force.
Comprehensive list of equipment
.
Molle system combat harness, Blending tech body armor with thermal image scramblers, Hand held fire arms (H&K 9mm), compact assault rifles (Sub-Sonic Railguns, A rail gun uses no propellant to launch a projectile and instead uses a series of magnets between two conductive rails to push a projectile toward a target. This allows a projectile to be shot out of the rail gun at incredibly high speeds), 180 rounds of ammo. Night vision and body cam, scuba gear, digital combat dress, 36" Tanto style blade affixed to back with a 10" blade on the thigh . Each Viking carries, in battle, 2 flash bang grenades and 2 explosive grenades. Snipers use a .50 cal long range rifle, with adjustable scope that can be set for thermal or night vision, their motto is: That bulkhead wont hide ye They use modified Cochlear implants to receive communique and voice strips that attach to the throat for reporting in and combat scenario's
Tactics:
Primary duty is to protect the Lir' family assets and crew. They do this thru stealth, sometimes led by Manix, and thru open combat against sea bearing pirates. They can board a pirate vessel to take it as a prize, or dive under said vessel and use Underwater Demolition Teams (UDT) teams and blow out her keel.
Intended fighting style:
Tactical and Guerrilla ( as needed)
Cautious Combat:
The Vikings tries to leave no man behind, nor have a high loss of Team life, they will however do what is needed to complete the mission
Defensive Wall:
They are able to fall behind the hidden re-enforced bulkheads of "The Rage" Triple .50 cal, stowed in highly undetectable compartments can be brought out to used in defensive situations. The Lir' Family has been issued a "Civilian Military waiver", allowing for offensive capabilities and armament.
Dirty Fighters:
Not needed, tho trained to play dirty so the may defend and recognize against the "dirty", they are too skilled and competent to resort to dirty play which could break down mission plans and objectives.
Sniper Support:
each boat crew has one trained sniper in it, often called "god" as a on air code name. Each armed with the Mile Maker a smart rifle equipped with a computer system capable of determining the exact location a bullet will hit. It accomplishes this by taking measurements of wind speed, temperature, and other atmospheric data to calculate the precise location and not the optically viewed location a sniper might see. This takes a lot of work out of the hands of the sniper and places it in the rifle allowing for more precise shots over a shorter period of time. This advancement allows for personnel not trained as snipers to achieve approximately 70 percent of their shots up to a mile, which is an amazing feat for any marksman. The weapon can also connect to a wireless device to support a video feed so support personnel and commanders can see what the rifle sees.
Taunt:
No, When you know you're the best, there is no need to prove it
Intelligence:
Much was gathered by Manix. His time in Moscow has hurt the area of intelligence and command is training and bringing up new Talent. Modern communications, satellites and GPS. The Viking's have an array of specialized telecoms and implants that is not on the open market.
Edited by Manix, Oct 8 2016, 03:25 PM.