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Words from a Player's Perspective - Printable Version +- The First Age (https://thefirstage.org/forums) +-- Forum: News & Discussion (https://thefirstage.org/forums/forum-3.html) +--- Forum: General Discussion (https://thefirstage.org/forums/forum-8.html) +--- Thread: Words from a Player's Perspective (/thread-137.html) |
- Ayden - 05-28-2014 I have contacted Jason at Dragonmount with the express idea of getting permission to make a post on the main OOC board of the RP side of their site. He has given me permission to make an advertisement post. I told him that I wanted it to be from the player perspective (not outside looking in). I'll be writing something up and getting Asc to modify/work with it, but I'd like to have other opinions and thoughts from the lot of ya'll. The main part of this write up with give information on the details of our game and whatever Asc thinks is pertinent, so no one really has to work on that. Must read threads, with descriptions of the events might be useful. Whatever ya'll think could draw in members. Aria/Ayden/Sierra Edited by Ayden, May 28 2014, 10:13 AM. - Jaxen Marveet - 05-28-2014 One of my favorite parts of the RP is the presence of a GM who actively throws in twists at different points in threads that we have to incorporate and react to. It takes some pressure off always having to think of the next thing to happen and keeps you on your toes. For instance, I had a character doing something he shouldn't have been doing, and a GM'd reporter happened to walk by and catch him. It was a lot of fun figuring out how to deal with that. - Jay Carpenter - 05-28-2014 I really like that I can play the soul of a beloved character that was from a 3rd Age RP (he was an Asha'man back then) but who has now been born in the 21st century (he ends up a U.S. Marine). I know the essence of who he is so well that its a breeze, and tons of fun, to see what kind of person he is in a modern world. - Michael Vellas - 05-28-2014 One of the most enjoyable aspects of the First Age is the freedom to twist and create stories and characters from our own mythology in a way that is both creative and new while staying true to the essence of RJ's world. - Marcus DuBois - 05-28-2014 What most fascinates me is that each character can interpret channeling through their own religious/philosophical lens. Thus, we have characters who believe that they are using powers from their Native Cultures, complete with ceremonies and legends. Some are adherents of Wicca and their use of the power is tied to (or in WOT terms, a block connected with) Wiccan amulets and circles. Another user was a Muslim and believed himself granted the Keramat from Allah, while another American preacher called it the Holy Spirit. And still another character, somewhat enamored of Star Wars, calls it the Force. All of these are entertaining and interesting in their own right- the ways they channel, the things they do and think they can do, the blocks they have. And when they find out the others have access to this power, the effect it can have on those characters can be explosive. - Nick Trano - 05-28-2014 Remember, if you're planning to join up: be a good guy. Join America. We send special forces to bomb religious ceremonies filled with women and children. Edited by Nick Trano, May 29 2014, 02:47 AM. - Aria - 05-28-2014 That's not overly helpful - Drayson - 05-28-2014 What appeals to me most? Hard to say really. The folks I get to write with here, for starters. But really, that's the best part of any Rp forum. It's the people that make it alive and interesting, at the end of the day. Besides that though...exploring the setting. While it's based on the WoT setting, it's hidden under a thin veil that is the world as we know it. The political and social changes that would have occurred over the past thirty years. Advances in technology. How the laws and customs of regions now under the sway of the CCD (Central Custody of Dominion). The economics of a world where modern world powers (China, the US, the EU) have crumbled under the weight of dark decades of natural disasters. What monsters and creatures remain from the wars of the last Age, and how they've hidden within (or behind) the facade of modern society, and how the spread of humanity and advances in technology have affected their ability to hide. There is quite a bit of the setting still to be explored, and it will happen through the writers IC and OOC (and lurkers on the OOC boards). - Aria - 05-29-2014 Here is what I sent Asc yesterday which got a reply of: "AWESOME!!! *Flail and squee*!!!" Your thoughts and corrections: This post is posted with permission from Jason. The First Age is a forum based play by post RPG, very similar to your's here at Dragonmount. Our Fearless Leader, Ascendancy wrote it best about our setting, so I'll just quote from our website, http://thefirstage.org Quote:<dl> Our world consists of reborn gods, channelers just coming into their power, monsters of myth and legend. The world is a wonderful mix of modern and the Wheel of Time. The plot is generally guided by Ascendancy, but the characters with in help direct the way things go. It is a slightly different way of working than here at Dragonmount. We have no ranks, except those with in the governments, military etc. You start out at a level you and Ascendancy deem appropriate to the character and the setting. This is character driven, we have a story, but you get to help drive it. Your character could be a very large part of it, or a small, but each and every character pushes the pattern forward. We are a small group, but highly active even if the out of character boards make it look differently. We don't bite, we'd love to have ya'll come around and join us. I'd like to share other's thoughts and opinions about what the First Age is with you. We all joined for various reasons, here are some: - Michael Vellas - 05-29-2014 Looks good to me. |